![]() To unlock the Banana temple you must complete the game, but to access it, you must first collect all the KONG cards from different levels of the world, and get all the spheres of each of the temples. Once you get it, the temple door will open, allowing you to access inside. Mirror Mode:īeat all K levels (Get KONG on all levels of the world). Once you get it, a golden temple will be displayed on the world map. Complete the temple level and you will unlock the "Mirror Mode". This is a mode of a level of extreme difficulty, in which we can play through each level of the game, having a single life and not being able to use Diddy, or use items. Tested F-Zero GX, Mario Kart Wii, Luigi's Mansion with great results.Unlock some extra sections of the game. Other games than DKCR work great with the mentioned nightly (ubershaders hybrid): = also plays very bad and after the first seconds of a level everything other than the lifebar turns black = plays much worse regarding what feels like shader-compilation-stutterĭKCR 3x native resolution 60fps / ubershaders hybrid ![]() (besides what's mentioned: default settings, deleted shaders)ĭKCR 3x native resolution 60fps / ubershaders disabled = barely any shader-compilation-stutter - plays really great (System details > see profile, no signature yet since i don't have 10+ posts)ĭKCR 3x native resolution 60fps Hey all, did anyone with (maybe with similar brand specs Intel CPU + AMD GPU) notice differences regarding how good DKCR works on 5.0 final compared to later 5.0 nightly builds? :-) ![]() So, what is happening here? I am assuming this game will always crash no matter what Gecko code is used? However such crashes never happen for any code, there are codes that can be enabled but don't work or only work under strict circumstances. Meaning the code itself allowed something that it wasn't predicted by the developers while creating the game, then it crashed the whole thing (but you could use such code to open a door that only could be open after you complete the game - for example, the one where the character changes clothes). For a game like Metal Gear Solid (1998) it could mean not crashing, but skipping crucial moments. I always had these sorts of problems while playing PSX games and using Game Shark (without the emulator, in the old days), but it was, for example, when I used a code like "Open all doors" in Resident Evil (1996) and then tried to open one of them before the story developed for you to go this far (for example, if you can open ALL DOORS then if you open any door that is there in the corridor before meeting the 1st zombie, you won't see Wesker disappearing, and that will create a paradox). If you wish to test this, click in the emulator button "Download codes (WiiRD)", then you'll have the Gecko ones to be used. and the emulator crashes, right BEFORE the actual game starts, this happening only after you select the first stage in the map.Īnd I don't get this error when all codes are disabled. Is it just here or this game is impossible to be played with AR or Gecko codes? For example, try to enable invincibility.
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